Wednesday, May 1, 2013

Hourtoo Alliance Rules and Regulations

Hourtoo Alliance Rules and Regulations






This agreement is created as guidelines for the Hour Alliance located in the game of Dragon Storm in the Leviathan World. These rules and regulations arebin addition to the terms and agreements published by GLU. Hourtoo Alliance (herein referred to as HA) members are asked to confirm the reading of and agreement with these terms within 7 days of there acceptance. Amendments, corrections, or Additions to these rules should be sent by in game messaging to one of the Archdukes or the Sovereign of HA for their consideration.





A. Volunteer status

All members of HA have joined voluntarily. Any member feeling that HA is not a good match shall resign on their on accord without repercussions from HA members for a period of 3 days. To claim this grace period member must message a HA leader before the act of resigning. This grace period will allow for a search for a new alliance. Any member expelled by hierarchy action shall be afforded no grace period and are subject to attack from within or without HA.





B. Protection Status

HA members agree to stand by and protect their fellow members to the best of their abilities. This includes any unprovoked attack from any other kingdom regardless of alliance affiliation. Any unprovoked attack from another alliance should be reported to an HA leader before retaliation if possible. This will allow for negotiations to take place before declaration of hostile activities. Any unprovoked attack upon any HA member from within another alliance or from an unallied kingdom shall be considered an attack against all.





C. Attack Orders

No attack against any other kingdom serving under an alliance is authorized without express attack orders given from the Sovereign or Archduke. Any attack against a non-alliance kingdom is authorized, but this activity does not give protection status to the HA member. Members are encouraged to attack non-alliance kingdoms as a method of furthering their own games. If it is obvious that a attack is from multiple sources that would constitute a unwritten alliance, the HA member attacked may ask for assistance from HA members.





D. Hierarchy Structure

HA shall consist of the Sovereign, Archdukes, Dukes, Counts, and Knights. If a member feels he no longer can fulfill his post efficiently he may ask to be voluntarily demoted. Any promotion shall be ordered by the Sovereign or an Archduke. Any member is encouraged to recommend for promotion any other member who through example has distinguished himself or herself as worthy of such promotion. Promotions shall be made solely on the need of HA as a whole with consideration to exemplary activities of the member considered.

Sovereign......the sovereign is the highest rank in HA. His job is to make decisions in the administration of these rules as is best for HA and all members. He will make final ruling if available on any disagreement between members or expulsion order. He may appoint any member to any position he desires. He shall call for specific responsibilities not called forth by these rules.

Archduke......assigned to this post by the Sovereign. The Archduke may be assigned a specific job description, such as Minister of Negotiation, War, Administration, etc. Any order from an Archduke shall be considered as coming out of the mouth of the Sovereign. The Archduke shall have the responsibility to order hostile actions against any kingdom in the absence of the Sovereign.

Duke........assigned by the Sovereign or Archduke..........the Duke shall be assigned responsibilities as set by the assigning leader. Dukes may also be awarded duke status by exemplary service as a count or knight. The Duke may also be assigned a number of Counts to advise (especially as the alliance matures).

Count.........assigned by the Sovereign or Archduke or Duke (after consultation with a superior position). The count will be assigned certain Knights to guide. The Count shall monitor the activities of their Knights and consult with their superiors when corrective action is necessary. The Count will also praise his Knights as appropriate in private or public. Any negative feedback should be done with discretion. The Count shall recommend expulsion of a member for non activity or insubordination.

Knight...........the Knight is the entry level of membership. The primary responsibility of the Knight is growth and support. The knight should monitor and continue his own growth and give specific actions in hostile actions as requested by his superiors. The Knight is expected to grow over time. If there are life situations that prohibit growth, these situations should be shared with the Count in order to exempt the Knight from disciplinary action. A Knights progress shall be noted by his assigned Count each Friday. If the Knight shows zero growth after 7 days (each Friday) he shall be counseled for any exempt condition. If no exemption exists, said Knight shall be given a 3 day grace period to show interest and growth in the game. If the Knight cannot be reached by message or does not respond, he shall be subject to expulsion . Under these circumstances the expelled member may reapply for inclusion if desired and shall be offered a grace period. The Knight will be considered for promotion to count at level 20. He will be promoted upon recommendation of his Count supervisor and affirmation of alliance need by a Duke,Archduke, or Sovereign.

E. General Rules and Deportment

Each member is to treat all with respect. This includes chat activities on either chat channel. If a member is observed in activity that clearly reflects negatively on HA, he or she should be asked to transfer to ally chat for discussion or messaged in a respectful way. Disallowed activities include vulgar or indecent language of any kind and Includes but is not limited to use of any language that is racial, suggestive or sexual in nature. Prohibited activities also include any attempt to circumvent the GLU sensors by spelling words differently or spacing words out.

Chat on the World chat should be light and friendly. This is the major recruiting area of the game. Any negative communication here can taint the HA reputation and set the alliance up for failure. Chat on the ally channel shall be on a subject chosen by the chatee and should also be light and friendly. We should respect each other and feel like family. Chat on this channel during hostile activity should be war planning only and frivolous communication should be reserved for later times.





Any member in violation of these rules and regulations shall be considered to have separated themselves from the spirit of HA. This member should be questioned by a HA leader and counseled to conform to these regulations. Any member not willing to conform to these regulations or otherwise is insubordinate when approached may be at HA leadership discretion be subject to expulsion.





This ends the rules and conditions section of this blog. Additions will be added above this line as appropriate.

Information below these lines will be attack suggestions and other temporary information and as such will be removed as sensitive information is disseminated.





The spirit of the R&D above are that the Knight is an entry level and as such is under probationary service. As the alliance matures there may be situations where less and less Knights exists. In this case there may be members of the same rank asked to continue to supervise other members of that rank. This is satisfactory as we go forward.





Attack....this personal comment from RYTEC1. In the past couple of weeks there have been a couple of situations where we have attacked other alliances and non-alliances for aggression to an HA member. The game is all about kingdom and alliance building and an important part of that is attacking opponents. However, I am concerned that our members reveled in a perceived victory that was less of a victory than believed. If we had gone against a battle savvy opponent, said opponent would have allowed avfew attacks, and then would have sentries up in front of large blocks of army and caused these armies to be destroyed. Also an attack order for 9 pm should mean 9pm. Not 8:45. I will give a couple of examples of strategy next.





Pre attack preparations include making sure of battery strength of your device and using resources down as efficiently as possible. A strong vault in my opinion is better than a strong sentry. A strong vault will make you not vulnerable to any size attack. A strong sentry although important will not keep you from being attacked and defeated by a much stronger opponent.

If you are going against an experienced alliance, it is sometimes best to avoid the top players and drain the underlings. Then as the underlings complain and the top dogs will attack you and give you the opportunity to choose when you place troops in sentry for defense and when you stand down. Remember it is always easier to replace resources than troops.

In a major conflict, there are no unimportant players. For instance, a smaller level 7 player with a small army can send a single dragon out front of others troops to clear the sentry. A single dragon will be exhausted but not destroyed and will live to fight another day.

If you have 15 minute speed ups available, save them for battle. You can send a medium size army with no dragon escort at your opponent. Their oracle sees them coming and puts the appropriate force in sentry. Your opponent figures to leave his forces in sentry because he knows he can defeat your incoming army. As you watch the timing on your attack flag....as the time for your army is seconds from impact....you hit the speed up for your dragon and he immediately jumps over your troops and crashes into the sentry knocking out scores of  your opponents troops.

If you have time to plan attacks, you may ask for timing reports. Your members then will go and simulate an attack but not push the button for attack. You will find some members may be 2 minutes from your opponent and others may be 11 or 12 minutes away. This difference in timing can be used to your advantage.

It is always a chance that during attacks, their is a desire to overwhelm your opponent. That is not normally it really works. An astute player will be patient until his opponent sends troops. Sometimes this means watching as your attack report shows a defeat for you. But as your opponent gets greedy and he sends a larger army, you may have the opportunity to place your strength in sentry and destroy their army.